![assassin assassin](https://www.dsogaming.com/wp-content/uploads/2015/05/Assassins-Creed-Syndicate-ACS_Screen_ThamesRiver_wm_20150512_1830cet_1431446683.jpg)
The game’s development cycle as stated by Ubisoft was three years in total. Read along to find out how a game transformed from total train-wreck to a pretty memorable title in the series.Īssassin’s Creed Unity was in development right after Assassin’s Creed Brotherhood under Ubisoft Montreal. A game that apart from it’s some predecessors is focused on what makes Assassin’s Creed an “Assassin’s Creed”. The game was broken on a fundamental level, driving it unplayable for a large number of players.ĭespite all this, I along with a healthy number of players consider Assassin’s Creed Unity a great game. But, Unity’s bugs were not limited to just some texture hiccups or some missing artifacts.
![assassin assassin](https://media.gamesfinest.de/2015/11/Assassins-Creed-Syndicate-title-1.jpg)
For an open world game as big as Assassin’s Creed Unity was, graphical bugs related to textures and rendering are expected. This made the game perpetually unplayable during the launch window.
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And also due to the massive success of what the previous title in the series was.īut to the dismay of fans and newcomers alike, all this ambition was too much for the game and the studio to handle. Expectations from this title were sky high because of all this. They were stepping into the next-generation of console hardware with Unity. Assassin’s Creed Unity was Ubisoft’s most ambitious of titles since Assassin’s Creed 3. “Assassin’s Creed Unity” is a game among a handful of those “triple-A” titles that were considered a curse at launch.